Cool experiment, using voice commands in the browser. Definitely keen to see where this goes, but it’s Chrome only at the moment (and just a quick experiment to get people thinking). I’m especially interested in the natural language aspect of it. This would take out the technical requirements around understanding _what_ you want. Sometimes, people using a device don’t know what they want exactly, but know what they don’t like about their current experience:
- “The text is too small” -> browser increases text size
- “I can’t see the text” -> browser adjusts the brightness settings. This would be nice to pair with some context, so the browser can ask, “is it better now?” and the user can respond “yes/no” until they get to something they’re happy with.
As a designer, the project manager should become your new best friend
Agile project managers are not the taskmasters and shepherds that other project managers need to be; they are more like leaders. Agile projects are much more self-directed and agile teams are self-organising. An agile project manager does not need to assign tasks to team members because they can do that for themselves when they are ready to work on the next thing. Instead, the role of the project manager on an agile project is to:
- Inspire and motivate the team and to help them focus on the project vision.
- Remove blockers or anything that is impeding the progress of the project.
- Ensure that communication is free-flowing.
- Promote the use of the agile principles, tools, and techniques.
As a designer, the project manager should become your new best friend because he can help you communicate to the rest of the team about the value of design and how it affects the success of the project. But before he can do this, he needs to understand the value, the activities, and the effort required, and you need to help him with this. Get to know your project manager and understand what experience he has had in managing agile projects with a design component.
- photo credit: marksherrill: Bulldog
Agile project communication
“Communication, as with design, doesn’t just happen by chance. Agile places emphasis on verbal communication and interaction rather than documentation. Therefore it’s essential that everyone on the team understands the communication objectives and protocols. It’s important to be clear about how each function and individual is expected to interact, and deliver and communicate outputs to the team and the wider business.”
Agile Experience Design: A Digital Designer’s Guide to Agile, Lean, and Continuous
by Lindsay Ratcliffe & Marc McNeill
- photo credit: marksherrill: Couple
“We want to help people create the best user experiences possible for their apps. In the creative process of shaping such an experience you need to explore what others have done to define what works, what doesn’t and to observe patterns that you should or shouldn’t integrate in your app. UX Archive aims at helping designers in this process. We lay out the most interesting user flows so you can compare them, build your point of view and be inspired.”
“First introduced in the book, Making the Web Work, this model describes a user interface as a series of nine layers themselves grouped into three higher level tiers. The layers are ordered from foundational to supporting, highlighting their relative impact on user awareness, influence on usability, and technical flexibility. The model is useful as a common vocabulary, a method for interpreting user feedback, and as a tool for ordering design decisions and prioritizing design efforts. ”
Managing design and designers: tips for agile project managers
“If you’re an agile project manager, or even a lead designer on a team of multiple designers, you’ll need to help the designers and other team members understand the collaborative design approach, collocation,…
User Experience in Startups, Part I: Challenges and Realities
“What is the specific attraction that startups have for UX Designers—knowing that they are highly dynamic, fluid, and unpredictable environments? Well, that’s just it. Going from working in the more rigid, highly process-oriented, traditional UX groups at larger, established corporations to the complete lack of structure or constraints that is often characteristic of startups can really expand the range of your UX career experience.”
Photo Credit : marksherrill : Throw Back
One Size Fits None
“Who doesn’t love to talk about process? Every week, it seems, someone has discovered ‘the new way to work that everyone should be doing.’ While I love a healthy process debate, I find discussions that promote a one-size-fits-all design approach problematic.”